Currently working on a design for my portfolio site. I always wanted a little character of myself in there somewhere, so I started this guy. If i had more time, I would have made a 3D character instead, but for now this will do. So far, just using Illustrator
Thursday, September 10, 2009
Simplfied Me
Currently working on a design for my portfolio site. I always wanted a little character of myself in there somewhere, so I started this guy. If i had more time, I would have made a 3D character instead, but for now this will do. So far, just using Illustrator
Saturday, July 18, 2009
Watch 'em stretch
Just finished the main rig for my little afro character. With this, I can manually adjust the squash and stretch on him without too much wackiness as a result. I used two bones, and a lot of dummy objects to make this. The top circle controls stretching from the top of course, likewise with the bottom, and the center controls the main body movement as well as having the center point for rotation. Give me few more days and I'll have the morphers up and running :).
Tuesday, July 14, 2009
*click* *click*...
Friday, July 10, 2009
Flame on!
Been craming tutorials ever since I got back from vacation. Recently bought a book on creating realistic particles without using any plug-ins call "Deconstructing the Elements with 3ds Max". Here's one that is particularly useful for a project I'm working on. The fire was made completely from particle source in 3ds Max.
Monday, June 8, 2009
Friday, May 29, 2009
Up and away...
Wednesday, May 6, 2009
Did it blend?
Well, here it is...the final composition. Rendering out the different elements took a little longer than I expected, but it was worth it seeing as how I had to make the render quality look worse in order for it to match my video. All composting was done in After Effects. This is just the first part of the commercial and I plan to finish sometime. Right now though...I need sleep.
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