Saturday, July 18, 2009

Watch 'em stretch



Just finished the main rig for my little afro character. With this, I can manually adjust the squash and stretch on him without too much wackiness as a result. I used two bones, and a lot of dummy objects to make this. The top circle controls stretching from the top of course, likewise with the bottom, and the center controls the main body movement as well as having the center point for rotation. Give me few more days and I'll have the morphers up and running :).

Tuesday, July 14, 2009

*click* *click*...


Been working on this Desert Eagle model for a couple days now. Currently modeling it in separate parts so that I can animate it correctly. I still need to do a lot of minor tweaking, as well as adding in the safety switch, the clip release, and the sights.

Friday, July 10, 2009

Flame on!



Been craming tutorials ever since I got back from vacation. Recently bought a book on creating realistic particles without using any plug-ins call "Deconstructing the Elements with 3ds Max". Here's one that is particularly useful for a project I'm working on. The fire was made completely from particle source in 3ds Max.