Sunday, September 13, 2009

Finished Site Design


After some long thought and head scratching I finally finished this thing. I decided to stray away from the black just because it seem a little too extreme for what I wanted to do. I couldn't finish the cartoon of myself either, but I still put the sketch in there just to offset that massive amount of blank space.

Saturday, September 12, 2009

Site Design


Trying to make a portfolio layout....it's a start....It's times like these when I realize how long it's actually been since I've worked in photoshop

Thursday, September 10, 2009

Simplfied Me

Currently working on a design for my portfolio site. I always wanted a little character of myself in there somewhere, so I started this guy. If i had more time, I would have made a 3D character instead, but for now this will do. So far, just using Illustrator

Saturday, July 18, 2009

Watch 'em stretch

video

Just finished the main rig for my little afro character. With this, I can manually adjust the squash and stretch on him without too much wackiness as a result. I used two bones, and a lot of dummy objects to make this. The top circle controls stretching from the top of course, likewise with the bottom, and the center controls the main body movement as well as having the center point for rotation. Give me few more days and I'll have the morphers up and running :).

Tuesday, July 14, 2009

*click* *click*...


Been working on this Desert Eagle model for a couple days now. Currently modeling it in separate parts so that I can animate it correctly. I still need to do a lot of minor tweaking, as well as adding in the safety switch, the clip release, and the sights.

Friday, July 10, 2009

Flame on!

video

Been craming tutorials ever since I got back from vacation. Recently bought a book on creating realistic particles without using any plug-ins call "Deconstructing the Elements with 3ds Max". Here's one that is particularly useful for a project I'm working on. The fire was made completely from particle source in 3ds Max.

Monday, June 8, 2009


All done with the modeling. I'm trying to work up the courage to try and texture this....wish me luck.

Friday, May 29, 2009

Up and away...

Here's the start of an f-15 fighter jet model that I've been working on. I didn't think it was fair to have a bunch of Polish students make one if I couldn't make one myself.

Wednesday, May 6, 2009

Did it blend?

Well, here it is...the final composition. Rendering out the different elements took a little longer than I expected, but it was worth it seeing as how I had to make the render quality look worse in order for it to match my video. All composting was done in After Effects. This is just the first part of the commercial and I plan to finish sometime. Right now though...I need sleep.

Thursday, April 30, 2009

Will it blend?

So here I am early in the evening trying to figure out the difficult process of the camera matching utility in 3ds max when I suddenly discover that you can import a movie as the viewport background!!!! In my attempt to mix 3D and live action I've done some testing. Hopefully after some tweaking and enlightenment, this will work.

*UPDATE*

Well, after some thought and some work, I have come to the conclusion that I am horrible with lighting...but, I have managed to figure some other stuff out.

Saturday, April 18, 2009

Some Very Old Stuff

After a recent exhibition I took part in to show off some of my work, I realized how much I liked my crappy old stuff. Though rough in concept, entertaining to look at.

This was one of my first sophomore projects. Story...take an ordinary object and make it extraordinary. This idea came from a little up pig key chain that had an led emitting snout. Yeah...I multiplied it's size a little too much.


This was a character/logo I created during my sudden "Afro" phase. I don't why I like Afros so much, (I'm trying to grow one as we speak, but to no avail) but they just seem cool.

And last and probably least is my logo re-design for an IUPUI based company named TASI. I say this is least simply because of zero communication from their end resulting in a seemingly waste of time...but.....I did learn some things too. I just have to think them up first.

Thursday, March 12, 2009

Facial Animation

Woohoo! I finally wired my facial morphs to a controller...and it actually works! Here's what I got...

In order, happy, angry, surprise, sad, fear, and last but not least, disgust.

Again, critiques are accepted
video

Wednesday, March 11, 2009

Progress so far

Hey guys. Just got done with a simple walk cycle. It wasn't to hard once I figured out how I wanted the doll to 'wobble'. It was also a little weird to do a walk for a character that doesn't have legs. So after a long week of rigging (boo), I can finally say I'm done and I'm ready to animate.

Oh and by the way, any critiques on the walk is much appreciated.

video

Thursday, February 26, 2009

And here...we...go...


Here's the orthographic of my "Iron Doll". Pretty simple stuff eh?

video

Friday, February 13, 2009

Been a while...


Well, I'm back. After a long earned break. I'm gonna start posting a lot of my 3D work shortly, but first, I need to go through a lot of portfolio reviews and interviews before I get started. i am currently working on a TV commercial with a 3D model of an Iron Man plush doll I received for Christmas. Cute right? Well, the modeling is done, but the texturing and rigging are far from fun.

Will Post Soon

-Vance