Sunday, September 13, 2009
Finished Site Design
After some long thought and head scratching I finally finished this thing. I decided to stray away from the black just because it seem a little too extreme for what I wanted to do. I couldn't finish the cartoon of myself either, but I still put the sketch in there just to offset that massive amount of blank space.
Saturday, September 12, 2009
Site Design
Thursday, September 10, 2009
Simplfied Me
Saturday, July 18, 2009
Watch 'em stretch
Just finished the main rig for my little afro character. With this, I can manually adjust the squash and stretch on him without too much wackiness as a result. I used two bones, and a lot of dummy objects to make this. The top circle controls stretching from the top of course, likewise with the bottom, and the center controls the main body movement as well as having the center point for rotation. Give me few more days and I'll have the morphers up and running :).
Tuesday, July 14, 2009
*click* *click*...
Friday, July 10, 2009
Flame on!
Been craming tutorials ever since I got back from vacation. Recently bought a book on creating realistic particles without using any plug-ins call "Deconstructing the Elements with 3ds Max". Here's one that is particularly useful for a project I'm working on. The fire was made completely from particle source in 3ds Max.
Monday, June 8, 2009
Friday, May 29, 2009
Up and away...
Wednesday, May 6, 2009
Did it blend?
Well, here it is...the final composition. Rendering out the different elements took a little longer than I expected, but it was worth it seeing as how I had to make the render quality look worse in order for it to match my video. All composting was done in After Effects. This is just the first part of the commercial and I plan to finish sometime. Right now though...I need sleep.
Thursday, April 30, 2009
Will it blend?
So here I am early in the evening trying to figure out the difficult process of the camera matching utility in 3ds max when I suddenly discover that you can import a movie as the viewport background!!!! In my attempt to mix 3D and live action I've done some testing. Hopefully after some tweaking and enlightenment, this will work.
*UPDATE*
Well, after some thought and some work, I have come to the conclusion that I am horrible with lighting...but, I have managed to figure some other stuff out.
*UPDATE*
Well, after some thought and some work, I have come to the conclusion that I am horrible with lighting...but, I have managed to figure some other stuff out.
Saturday, April 18, 2009
Some Very Old Stuff
After a recent exhibition I took part in to show off some of my work, I realized how much I liked my crappy old stuff. Though rough in concept, entertaining to look at.
This was one of my first sophomore projects. Story...take an ordinary object and make it extraordinary. This idea came from a little up pig key chain that had an led emitting snout. Yeah...I multiplied it's size a little too much.
This was a character/logo I created during my sudden "Afro" phase. I don't why I like Afros so much, (I'm trying to grow one as we speak, but to no avail) but they just seem cool.
And last and probably least is my logo re-design for an IUPUI based company named TASI. I say this is least simply because of zero communication from their end resulting in a seemingly waste of time...but.....I did learn some things too. I just have to think them up first.
This was one of my first sophomore projects. Story...take an ordinary object and make it extraordinary. This idea came from a little up pig key chain that had an led emitting snout. Yeah...I multiplied it's size a little too much.
This was a character/logo I created during my sudden "Afro" phase. I don't why I like Afros so much, (I'm trying to grow one as we speak, but to no avail) but they just seem cool.
And last and probably least is my logo re-design for an IUPUI based company named TASI. I say this is least simply because of zero communication from their end resulting in a seemingly waste of time...but.....I did learn some things too. I just have to think them up first.
Thursday, March 12, 2009
Facial Animation
Woohoo! I finally wired my facial morphs to a controller...and it actually works! Here's what I got...
In order, happy, angry, surprise, sad, fear, and last but not least, disgust.
Again, critiques are accepted
In order, happy, angry, surprise, sad, fear, and last but not least, disgust.
Again, critiques are accepted
Wednesday, March 11, 2009
Progress so far
Hey guys. Just got done with a simple walk cycle. It wasn't to hard once I figured out how I wanted the doll to 'wobble'. It was also a little weird to do a walk for a character that doesn't have legs. So after a long week of rigging (boo), I can finally say I'm done and I'm ready to animate.
Oh and by the way, any critiques on the walk is much appreciated.
Oh and by the way, any critiques on the walk is much appreciated.
Thursday, February 26, 2009
Friday, February 13, 2009
Been a while...
Well, I'm back. After a long earned break. I'm gonna start posting a lot of my 3D work shortly, but first, I need to go through a lot of portfolio reviews and interviews before I get started. i am currently working on a TV commercial with a 3D model of an Iron Man plush doll I received for Christmas. Cute right? Well, the modeling is done, but the texturing and rigging are far from fun.
Will Post Soon
-Vance
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