Monday, June 8, 2009


All done with the modeling. I'm trying to work up the courage to try and texture this....wish me luck.

Friday, May 29, 2009

Up and away...

Here's the start of an f-15 fighter jet model that I've been working on. I didn't think it was fair to have a bunch of Polish students make one if I couldn't make one myself.

Wednesday, May 6, 2009

Did it blend?

Well, here it is...the final composition. Rendering out the different elements took a little longer than I expected, but it was worth it seeing as how I had to make the render quality look worse in order for it to match my video. All composting was done in After Effects. This is just the first part of the commercial and I plan to finish sometime. Right now though...I need sleep.

Thursday, April 30, 2009

Will it blend?

So here I am early in the evening trying to figure out the difficult process of the camera matching utility in 3ds max when I suddenly discover that you can import a movie as the viewport background!!!! In my attempt to mix 3D and live action I've done some testing. Hopefully after some tweaking and enlightenment, this will work.

*UPDATE*

Well, after some thought and some work, I have come to the conclusion that I am horrible with lighting...but, I have managed to figure some other stuff out.

Saturday, April 18, 2009

Some Very Old Stuff

After a recent exhibition I took part in to show off some of my work, I realized how much I liked my crappy old stuff. Though rough in concept, entertaining to look at.

This was one of my first sophomore projects. Story...take an ordinary object and make it extraordinary. This idea came from a little up pig key chain that had an led emitting snout. Yeah...I multiplied it's size a little too much.


This was a character/logo I created during my sudden "Afro" phase. I don't why I like Afros so much, (I'm trying to grow one as we speak, but to no avail) but they just seem cool.

And last and probably least is my logo re-design for an IUPUI based company named TASI. I say this is least simply because of zero communication from their end resulting in a seemingly waste of time...but.....I did learn some things too. I just have to think them up first.

Thursday, March 12, 2009

Facial Animation

Woohoo! I finally wired my facial morphs to a controller...and it actually works! Here's what I got...

In order, happy, angry, surprise, sad, fear, and last but not least, disgust.

Again, critiques are accepted

Wednesday, March 11, 2009

Progress so far

Hey guys. Just got done with a simple walk cycle. It wasn't to hard once I figured out how I wanted the doll to 'wobble'. It was also a little weird to do a walk for a character that doesn't have legs. So after a long week of rigging (boo), I can finally say I'm done and I'm ready to animate.

Oh and by the way, any critiques on the walk is much appreciated.